Matthew Bofenkamp

Game Designer / Programmer

Matthew Bofenkamp is a game designer and programmer originally from Seattle, WA. He has been making digital games and using Unity for around three years, starting when he was an undergraduate student at Carnegie Mellon. He’s competed in five game jams and won a total of five awards in those jams (technical achievement, first penguin award for ambition, best gameplay, diversity, and best use of the theme). His game Wagonwheel is a permanent exhibit in the CEDINM (Center for the Development and Research of New Media) in Camagüey, Cuba.

Mollie Braley

External Producer / Game Designer / Writer

Mollie is a game designer, storyteller, and self-proclaimed adventurer from Maine. She graduated from the University of Chicago where she studied English Language & Literature, concentrating in Media and Narrative (BA’17). As a lifelong lover of video games, she hopes to use her experience playing and designing to create games that inspire positive change.

Siyu (Tracy) Chen


Tracy is a graduate student in the Entertainment Technology Center, Carnegie Mellon University. She is interested in technical art, VFX, shaders, and tool development. her undergraduate degree is Media Arts with a minor in Computer Science.

Yu-Kai Chiu


Yu-Kai is a graduate student major in Entertainment Technology at Carnegie Mellon University. Before coming to the U.S., he worked as a research assistant at Academia Sinica where he researched computer vision and augmented reality topics using deep learning. During his master of Computer Science at National Taiwan University (NTU) in Taiwan, he conducted VR/AR research and published 4 top conference posters. He loves photography, singing, traveling, volunteering and playing video games.

Nisha Kunhikrishnan

Internal Producer / Programmer

Nisha is a graduate student at Entertainment Technology Center, Carnegie Mellon University. She has industry experience in software engineering, UI/UX design and web development , and research experience in developing 3D, AR/VR worlds and machine learning, with publications in ACM and IEEE conferences. She is primarily interested in research exploring the intersection of Human Computer Interaction and Machine Learning.

Yifei Zhao

Lead Programmer

Yifei Zhao is a graduate student who currently studies in Entertainment Technology at Carnegie Mellon University who has a Electronic Engineering background with strong capabilities in C# and C++. He is seeking for an opportunity as client engineer in game industry.


Mike Christel

Mike is interested in the development and evaluation of transformational games, especially in the areas of education and health care. Mike joined the ETC Faculty in 2008, moving from Carnegie Mellon’s Computer Science Department where he was working at the intersection of speech recognition, image processing, and multimedia interface development and evaluation. As a member of the Informedia Digital Video Library research team, he received the Allen Newell Award for Research Excellence. Before that, from 1987 to 1997 he worked at the Software Engineering Institute at CMU. Mike received his Ph.D. from Georgia Tech in 1991 with a thesis examining dynamically generated digital video interfaces. Entertainment builds from experiences, and Mike loves to travel with his family, having enjoyed each of the 50 states in the U.S. on various journeys.

Jessica Hammer

Jessica studies the psychology of games, focusing on the way specific game design decisions affect how players think and feel. She also helps design games that change people’s lives for the better. She studies how games can change the way people think, feel, and behave; her other research interests include creativity, gender, mobile technologies, and community design.


Dana Gold

Dana Gold, creator of BROKE, developed the game over the last 30 years. Dana first had the idea for this game when she was running a shelter and halfway house for men, women and children challenged by under-employment, structural inequality, homelessness and addiction.