WEEK 10: 3/24 – 3/28

This was Halves week. After two weeks of relative inactivity, the team came back together with a bang and got around to development of the movement 1 prototype. We had to make sure we have a working prototype, that could take in four inputs for each instruments, simultaneously and in real-time. The week was spent in creating the assets required for the remaining instruments, the oboe and the bassoon, and animating them according to the fingering chart and notes. Christina was hard at work at creating accurate fingering charts for the oboe and the bassoon, based on the musicians’ feedback we received over the spring break week. The quick turnaround on these assets enabled Nayoung and Victor to quickly create the 3D art assets and animate them by the middle of the week.

Michael and Wei were busy on setting up the virtual cameras in the scene and programming the implementation of the different instruments in the scene. At the same time, we were also continuing the testing of the fabrics and seeing how the visuals would look on them. We thought it would be interesting to have two layers of fabric, a sheer black fabric on top of a white fabric, thus allowing us to have a pseudo 3D effect.

This was the first time we were going to see our prototype work with simultaneous input in real-time, so we spent the second half of our week testing the prototype with multiple inputs in a hall area. We tested input from four microphones while playing notes from a single instrument and seeing if the sound was bleeding into the other microphones. We tested our sound levels until we got to a point where we could safely get input from all four microphones, without interference from other instruments.

For our halves, we managed to get our demo successfully working. We had each virtual instrument respond only to input from their particular microphone. This demonstration was well-received by the audience, and had piqued the interest of the faculty.

Now, we have the challenge of getting the entire system working in time. We’re facing logistical challenges of setting up playtests and rehearsing with our musicians in the performance space. We’re working hard over the weekend to hit the ground running next week and address all the concerns.