WEEK 7: 2/24 – 2/28

This week we began work on creating our 3D models that would populate our visualization world. Our lead artist Nayoung, began by creating 2D designs for the flute and the clarinet and the 2D designs of the cells that these instruments would emit.

Cells

Cells

Both Nayoung and Victor then proceeded to create rigged models of the clarinet and the flute, which could then be used in a Unity scene in the way we need them to behave.

Clarinet concept

Clarinet concept

Flute concept

Flute concept

Clarinet model

Clarinet model

We got our multiple screen setup to work and now 4 screens are set up from one machine. What is happening in essence is we have one scene in Unity depicting all the five instruments. So far, with simple inputs, we’re able to render these 5 instruments pretty smoothly in real-time. We’re aware that the rendering could get difficult with more complex and fast inputs and are working on optimizing the system.
We managed to go to the Kresge Hall this week and take some measurements of the stage and the backstage. We also took photographs of the hall from different audience perspectives to give us an idea what the audience will see from different parts of the auditorium. This also allowed us to create rough stage designs for how to place our screens and the musicians with respect to the audience.

Kresge Hall

Kresge Hall

We also met with our client Dr. Thomas this week and presented the various stage designs that we came up with. We had some reference images to show her alongwith the stage designs, which made it easier to explain the stage designs that we had conceptualized.

Stage Design

Stage Design

Stage layout

Stage layout

Stage Design

Stage Design