WEEK 9: 3/17 – 3/21

This was GDC week. We were working with a pretty skeletal crew.We just had Himanshu and Victor in Pittsburgh, with the other team members attending the Game Developers Conference in San Francisco.

Victor continued work on the cell mechanism for the different instruments and came up with slightly different mechanisms to depict this in the scene. We couldn’t really proceed with new content and creating new systems since most of the dev team was away. Even this week was used as a time to polish on existing material.

Himanshu was able to meet with Prof. Sarah Pickett, from the School of Drama, to get advice about stage design. Prof. Pickett also advised to go with the design where the musicians would sit on boxes and the visuals would be projected on the front of the box. Unfortunately, Prof. Pickett mentioned that she couldn’t volunteer any assistance from the School of Drama. She did direct us to other resources within the School of Drama who could offer some advice. We will be initiating contact with them.

We managed to round up the week, by buying fabric samples, to help decide which sort of fabric would be best to project our visuals on. Seeing as most of our visuals are on a dark background, these steps are important to make sure the visuals pop out and are intriguing to watch.

Different fabrics

Different fabrics

Testing fabrics

Testing fabrics