WEEK 11: 3/30 – 4/4

This was our first week after Halves.While our Halves presentation was well received and we got good feedback for what we’d created, internally the team realised that there is a lot more left to be done.

We set about developing the animation for the main screen. So far we’d been concentrating on the individual instruments; we were yet to see how the particles created by the instruments would be interacting on the main screen. We were able to get a rough prototype ready by our client meeting. Our client was satisfied with the way we were planning on depicting the rest of the movements on screen. By mid-week, we were ready with rudimentary animations and camera angles for the main screen.

This week, we also got quite some opportunities to playtest our system. On Thursday, we had dignitaries from Roche visit our project room to view what we had created so far. While we were still debating many portions of our system within the team, it was very encouraging to hear that first-time users of the system were impressed by what we had created. They also were reacting positively to our visuals, saying it did indeed enhance the musical experience.

We had a first ever ETC playtest day. On this day, the ETC had organized to have playtesters of all possible age groups playtest for all the ETC projects. We got quite some playtesters in our target demographic. Once again, we got a positive feedback to the system, with the playtesters saying they found our system ‘calming’. This was reassuring feedback, proving that we were indeed moving in the right direction.

Playtest

Playtest

Next week, we’ll be starting full-blown development on movement 2 and movement 3. We’ll also be beginning tech tests in the actual performance space, Kresge hall.