Team photo

Team Members

Tai Ching Cheung – 3D Artist
Tai is currently a master’s student at Carnegie Mellon’s Entertainment Technology Center (ETC). Tai is a recent graduate from the Chinese University of Hong Kong with a bachelor degree in Business Administration concentrated on the management of International Business’ and ‘Management Information System.’ He also developed a diverse art background when he minored in ‘Studio Art’ during his one-year exchange at Bucknell University.
Jiming (Jimmy) Li – Lead Programmer
Jiming Li is a passionate, talented and creative programmer. He was a gamer and took game development as his career plan. After the immersion semester, he feels his potential as a programmer, so he’s working hard on the way of becoming a software engineer.
Akash Phadtare – Programmer
Akash is a first-year graduate student at the Entertainment Technology Center, Carnegie Mellon University. He is a Game Designer who loves playing and analyzing games. Akash also takes interest in designing experiences in Virtual Reality.
Danke (Douglas) Luo – Programmer
Douglas is an experienced game programmer, who is currently pursuing the master degree of entertainment technology in the Entertainment Technology Center of Carnegie Mellon University. He has three years of working experience at one of the largest web game developers in China. Douglas has shipped two successful round-based RPG web game titles. I’m looking forward to creating the best video game in the near future.
Chenchen (Ava) Tan – Producer
Ava is a first-year Master’s student at Carnegie Mellon University’s Entertainment Technology Center studying game design.
She has two undergraduate degrees in Electrical Engineering and Biomedical Engineering at the University of Southern California.  Now she has begun to pursue her new career goal in the game industry
Mengqi Wu – Designer
Mengqi graduate from the University of Pittsburgh with a degree in Computer Science and minor in Music. She loves coding. Please give her more work!


John Dessler – Special Faculty
John is a creative director, programmer, writer, entrepreneur, musician, performer, and digital/fine artist. He is currently special faculty at the ETC, Carnegie Mellon University teaching Visual Story/Communication, VR Story and Sound, Location-Based Entertainment, UI/UX Design, digital art and design. — He has been contracted by, and freelances for companies such as GE, NBC, Tyco, Heinz, and various museums and productions – specializing in visual communication and digital training. — In 1996 he founded The Outlet for Creativity, Inc. (a non-profit 501c3) in Rochester, PA, to foster and support the Arts. He served as president for 9 years. — He has been on numerous boards of economic and cultural development and has worked with many organizations including the American Cancer Society, Bridge to Recovery, Adult Literacy Action, Lending Hearts, and The Humane Society. — He was a featured speaker, performer, and on jury at numerous conferences including SIGGRAPH, GDC, and SXSW. — He was the creative director for Creative Services at the ETC where he designed and produced virtual interviews, games, exhibits, and interactions for clients such as Duquesne University, National Civil War Museum, and VERC. — He is a published playwright, winner of the Keystone Press and Telly awards, and is an accomplished studio and performing musician regularly showcased at the famous Blue Bird Café in Nashville, TN.
Scott Stevens – Teaching Professor
Scott Stevens is senior systems scientist in the Human-Computer Interaction Institute as well as faculty in the Entertainment Technology Center. His research interest’s lie in the emerging, complex field of multimedia. Most applications fail to take full advantage of the information bandwidth, much less the capabilities of a multimedia, digital video and audio environment. To achieve, in part, a new model of multimedia systems, Scott’s research includes interface designs that consider the complexity of multimedia objects, create high-fidelity environments, and incorporate an understanding of cinema and of digital video’s temporal, spatial, and psychological nature. Scott’s work also aspires to take the captivating power of story and fantasy, and combine it with motivating design, for applications ranging from learning and entertainment to information access and scientific visualization.