Scene 1: Pre-show

Before the audience enters the theater, the operator will start the LithTech world.  House lights will be up.

Visuals: Plain black screen.

Camera: The camera does not move in this scene.

Dialog: None.

Sounds: Ambient sounds at a low volume.

Duration: This scene will continue until the entire audience is seated and settled.

Interactivity: None.

Scene 2: Introduction

Dialog: (Adult female voice) “Welcome to the Earth Theater, Today you will be using special lasers to bring fossilized plants and animals back to life.” (when the first laser turns on) “When you see your laser turn on, use it to paint bio-bubbles and bring the fossil back to life.”

Sounds: The ambient sounds crescendo to signify the beginning of the show.  When the dialog begins, ambient sound ends.  Associate a different sound with the activation of each color of laser.  Start the ambient sounds again when transitioning to Scene 3: Painting Plants.

Duration: 30 seconds.

Interactivity: None.

 

Scene 3: Painting Plants

Dialog: “Now it’s your turn!”

(when a plant appears (there will be 4)) <interesting fact about plants or the environment>

(if/when the plant isn’t getting painted) “Use your lasers and paint bio-bubbles on the fossil to bring it back to life!”

(when the fossil is completed successfully) “Well done!”

(if they fail to color the fossil) “Good try.  Let’s move on.”

Sounds: Quiet ambient sounds begin when the first plant appears, and remain throughout.  Associate triggered sounds with a given color laser turning on and a plant being fully painted.  Also have sounds associated with the lake, trees, etc., so that when we move around the world, we hear the change in sound based on proximity.

Duration: approximately 2 minutes.

Interactivity: Each group of people (by neon color) paint one plant.  The max time for each plant is 30 seconds.  Each group goes in series.

 

Scene 4: Painting Raptors

Dialog: “Now we’ll try bringing some dinosaurs back to life!”

(when the raptors are being painted in you are taught facts about the raptors and foreshadow the upcoming interaction with the trex.

(when the fossils are painted in you are congradulated, but if they are not then you are encouraged to do so.

Sounds: Quiet ambient sounds of the world, volume changes based on proximity when we move through the world.  Associate triggered sounds with a given color laser turning on and a raptor being fully painted.  Also need sounds for raptor bones animating from a pile into a skeleton, and whatever actions the raptor does when alive (walking, snapping teeth.)

Duration: approximately 2 minutes.

Interactivity: Each group of people (by neon color) paint one raptor.  The max time for each raptor is 30 seconds.  Each group goes in series.

 

Scene 5: Painting T-Rex

Dialog: “And now we’ll bring the Tyrannosaurus Rex back to life!  The raptors will try to stop you, but you can scare them away by painting them with bio-bubbles.”

(when the T-rex appears) <interesting fact about T-rex>

(while T-rex painting is occuring) <another interesting fact about T-rex, foreshadowing defending the nest>

(if/when the fossils aren’t getting painted) “Use your lasers and point at the fossil to bring it back to life!”

Sounds: Quiet ambient sounds of the world.  Associate triggered sounds with Trex bones animating into a skeleton, a given color laser turning on, a raptor running away in fear, a raptor successfully reaching the Trex (and popping bio-bubbles.)

Duration: approximately 1.5 minutes.

Interactivity: Each group of people (by neon color) paint part of the Trex.  The max time for each group is 20 seconds.  Each group goes in series.

 

Scene 6: Outro – Win/Lose scenarios

Scene 6a: Outro – Win scenario

If the guests successfully paint the Trex in the allotted time, they receive the win scenario.

Visuals: Prerendered scene: the Trex comes to life with a froth of bubbles (via a particle system effect) and it’s skeleton changes to a skin. The Trex gives a huge roar, and then grabs a raptor in it’s jaws, while we do a matrix-esque timeslice of the scene.

Camera: Matrix timeslice when the Trex grabs the raptor.

Dialog: “The Tyrannosaurus Rex is the king of the island!”

Sounds: The Trex coming to life, dino battle

Duration: 20 seconds.

Interactivity: None.

 

 

Scene 6b: Outro – Lose scenario

If the guests fail to paint the Trex in the allotted time, they receive the lose scenario.

Visuals: Prerendered scene: the bones of the Trex crumble to the ground, and the raptors run towards the camera while biting and snapping towards the camera.

Camera: The camera doesn’t move.

Dialog: “The raptors are the kings of the island!”

Sounds: Trex crumbling, raptors running, raptors biting/snapping.

Duration: 20 seconds.

Interactivity: None.