Week 16 – Final presentation and post mortem

It’s the last week of the semester!! We presented on Wednesday and we hope we delivered it well. Sharing the post-mortem here: Overview of the project HotSpot is an ETC project in partnership with robotics company Boston Dynamics. Our team aims to explore and create an entertaining experience for Spot, a nimble robot designed for various functional purposes. We’re …

Week 15 – Live stream and ETC Festival

We are working on the final document that we will deliver to our clients. This Master Doc serves as a manual for the clients to understand the design, game, and playtests. They’ll be able to recreate the experience using the Master Doc along with all the documents listed. Notably, when they replicate the game, they don’t have to have …

Week 14 – Soft opening

On Monday, we had our Soft opening presentation. We first introduced the project, the client’s needs, and our deliverables to the faculty. Then we explained what was our experience and story looks like. Finally, we showed them the map and demo videos of the highlights. In the end, we left 5 minutes for Q&A and live demos. The feedback …

Week 13 – Thanksgiving

We went back to the ETC to film the shots we missed last week. We also fixed some of the hardware connection issues. More importantly, the programmers took Spots home! (The boxes are really huge and heavy XD. The Uber driver seemed to be curious about the boxes) Well, we had to tell you. The next Monday is the …

Week 12 – The whole game!

This week we were finalizing the level design (the layout of the room) and putting the last code pieces of the color transmitting game! Here we’re going to share important information of the game: Game setting  Player: Captain from Earth  Partner: Spot Where: Planet X Mission: To retrieve the energy ball and lighten up the purple crystal flower  Spot’s …

Week 11 – Full speed ahead

This week, we set up our project and playtested with 6 playtesters in our project rooms. Although we are still working on the color transmitting game, the in-person playtest tested different parts of the experience. We mainly tested control and interaction with the environment. To be more specific, we wanted to see whether they could use the Xbox controller …

Week 10 – Paper prototype playtest and a new mini-game!

Another mini-game idea is born after we received positive feedback from our clients. The game we thought of is color picking, delivering, and combination. In the last game, we demonstrated Spot’s ability to catch, carry, and shoot the ball. So instead of carrying physical objects like balls, we thought it would be also great to let Spot carry something …

Week 9 – Control Spot to achieve a sequence of interactions

Last week, we had a rough draft of our experience background story and our client liked it. We started to create a paper prototype. The reason that we need this prototype is that we want to visualize our experience and put all the individual experience into a complete longer experience. After we finish the paper prototype, we’ll also use …

Week 8 – 1/2 Presentation

We practiced with our instructors again on Monday. This time, we removed most words in our slides by pictures.  For example, this slide is about Spot’s constraints and the covid restriction we’re facing. We have pictures of Spot and CMU and an icon here. Then we have the script like this: “At the same time, there are some constraints …

Week 7 – Before 1/2

Since next week is our ½ presentation, we spent some time working on the slides and rehearsal. The presentation will be 15 minutes long followed by 5 minutes of Q&A. Normally, we would have delivered our presentation formally. Now, we’ll deliver the presentation through Zoom. It might be less stressful but we still need to professional. We’ll have one …