Design

Branch Narratives

From the game system level, we add mini interaction, player choices, and multiple endings. We want to give players agency by making their choices meaningful.

Ending- Bring the Virus to nurse’s home
Ending – Virus wiped out

Score System

Mini Interactions

hand washing

The first one is hand washing mini game. In this one, the player as the virus is directing all the virus on the nurse’s hand to survive the hand washing process. The virus will select which place to hide, including palm, back, between finger, wrist, and nails. And each places have different survive rate.

Our education purpose for this game is to telling the player that the between finger, wrist, and nails are the places that are easily to forgot in hand hygiene.

-candy bowl

In our game, the main virus meets 5 npc viruses prior to the candy mini game. Here in the candy bowl, the 5 viruses will greet with our main character and ask him some healthcare questions. The questions are our chance to deliver educational message. The 5 npc viruses are the most important virus/bacteria/germs in hospital provided by our client, so we want to educate the nurses on their names, functions, how to prevent, etc.

User Flow

One-Page Game Design

Storyboard

Iteration 1
Iteration 2