Week 3 – Brainstorm

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This week we worked on different things.

  1. After discussing with our client from Merck again, we know the equipment that we are going to train the operators is a machine called Mobius Bioreactors. It is a scalable portfolio of stirred tank bioreactors that provide flexibility by configuring software, hardware, and single-use assemblies for use in suspension and adherent cell culture applications. The detail of this machine can be found on https://www.emdmillipore.com/US/en/mobius-single-use-manufacturing/mobius-single-use-bioreactors/mobius-bioreactors/fCyb.qB.1TkAAAFEF9sMfopc,nav
  2. Especially after we saw this device, we realize how big and complex this machine is. We are pretty sure that we definitely need to go to Merck company to get trained first. So we are planning on a trip to Boston. The producer and designer will go.
  3. Since all of us are not familiar with the equipment and the lab environment, we try to scale it to a similar but more common process. We think that the process is actually very similar to a programmer who knows how to code generally but wants to learn a new language on a new computer. First, he/she has to follow the guide to connect all the cables and put the monitor, CPU tower, mouse, and keyboard together. Second, he/she starts running the computer. Third, open an IDE he/she prefers and start coding. So how to make sure the user learn the whole process efficiently and interactively? How to make our training tool different from the traditional paper guide or video guide?
  4. We tried to design the project in two directions: one is the process design and the other is what platform to deliver the project. For the process design part, we came up with music game model and lego puzzle game model. Because when we looked at the original training video of this device and found that it can be divided into two parts. First, put up all the elements together, which is very similar to the Lego games. Second, follow the instructions to operate the machine, which can be similar to the music game tutorial. As for the platform, since it is hard for us to get the real equipment, Augmented Reality solution can be kind of hard. It will be a good choice to do Virtual Reality if we can get the 3D model of the equipment. The thing we are worried about is that what if we can not get any of these. We need another option.
  5. On Thursday, visiting scholar Tina Blaine came to visit our project and she gave us a lot of useful suggestions. We also asked her about the opinions on the platform choosing problem. She told us we could also do a traditional web-based training game. I think is a good idea, especially if we can’t get the resource we need on time.
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