This week we keep working on the Hide and Seek prototype.
We implemented a very cool teleport feature in our project. By looking at the portal object and click the cardboard button to choose it, guest can switch their point of view to a position where the portal is. There is a fade-in and fade out effect when change point of view to make player more comfortable.
We also added a lot details to our project. There are more feedback when player interacts with the virtual objects:
- The scan frame would change size when the player looks around.
- There would be click sound after pressing the cardboard button.
- If the player finish one task, the frame will turn to green color.
- If the player fail one task, the frame will turn to red color.
- There will be blue outline shader around an object to indicate the object is being looked at.
- A timer is implanted to record the time spent on each task.
- A simple room environment is set up.
Another exiting thing is that we finally did our first playtest. Five guests played through our experience and gave us a lot of useful feedback. Based on their feedback, we would do some modification, such as:
- Add task text effect to highlight the task text.
- Improve the teleport experience to make naïve players less confused about this function.
- Add more tasks to the experience to improve the playability of this experience.
- Modify the color and size of the frame.
- Strengthen the difference between right and wrong feedback.
- Add a general tutorial to it.
Next Monday, we will have our half presentation. Hope we can finish these tasks by then and good luck to the team!