22 Jan

Dev Blog – Week 2

This week, programmers experimented more on meta and found out that meta has a built-in pattern recognition module we can utilize to indicate where the digital object should be placed in 3d space. But the module is limited in several ways:

1. there are only 12 pre-defined markers and it is not documented how to make new ones
2. when the markers are far from the device (which result in the marker becomes smaller in the camera), the system is not very stable
3. the latency between the device and the computer is very noticeable

At the meantime, artists created several variation of branding art, including posters, logos, 1/2 sheet and theming of the project room.

The team also discussed about the project.

Background: (Why we need Abe and this project)
Medical simulation is having a transformative impact on health care, especially experiential learning. Manikins to teach the examinations of the heart and lungs have been used for decades, but there is no manikin for teaching abdominal examination until Abe came out.

Problem: (What is the new problem)
Teaching and learning palpation is a real pedagogical challenge as it requires the right combination of knowledge, skills, and attitude.
1. mental part: medical students need to be aware that patients may not be able/willing to precisely describe their feelings, may not feeling very comfortable being touched and etc.
2. physical part: the arrangement of the parts of a body or figure /posture/

Solution: (How the team will solve the problem)
This project provides a 3d visually simulated interactive manikin with hologram superimposed on the Abe as well as the corresponding text, video and details of the viscera.

Next week the team will meet with the client and discuss all the new questions after the first meeting with the client as well as try to solve the technical problems.