Curiosity

Seeking out new knowledge and experiences for their own sake and embracing the unknown.

Kindness

Acting in ways that benefit others without expecting rewards.

Growth Mindset

Believing that skills and knowledge can improve as a result of hard work, using different strategies, and actively seeking feedback and help from others.

Empathy

Feeling what others feel, imagining out they view and think about situations, and using that knowledge to guide your actions.

Cooperation

Working with others to accomplish shared goals and benefit everyone.

Zest

Having great enthusiasm and energy.

OUR TEAM

Aaron Albert

Designer, Programmer

Aaron Albert earned his bachelors degree in Psychology and Interactive Media Studies from Miami University in 2015. His passion for game development makes him a great fit for Mindset, as he will create a variety of game prototypes to empower multiple positive psychology constructs. More information about Aaron can be found at AaronLAlbert.com

Feng Rao

Feng Rao

Designer, Programmer

Feng Rao is a second year graduate student in Carnegie Mellon University, Entertainment Technology Center. He is game designer/ UX designer/ programmer. He is passionate about human computer interaction, innovative mechanics and exploring the boundary between technology and design. "In this project, I am very excited to explore the relationships between game mechanics and positive psychology."

Guangya Niu

Guangya Niu

Artist

Guangya Niu earned his bachelor of science degree in Physics from University of Illinois at Urbana and Champaign in 2016. His passion for creating art for games makes him a valuable addition to team Mindset. Currently, he specializes in concept art, modeling, and texturing for games and cinematics.

Miriam Harries

Miriam Harries

Designer, Programmer

Miriam Harries is a second-year graduate student at Carnegie Mellon University's Entertainment Technology Center. She earned a bachelors degree in Computer Science and Statistics from Luther College in 2016, and has been acting, stage managing, and directing for various theater projects for the past nine years. She is excited for the opportunity to combine game design with positive psychology this semester.

Rony Kahana

Producer, Designer

Rony Kahana has a BFA in Film from Tel Aviv University and currently is a second-year graduate student at Carnegie Mellon University Entertainment Technology Center. Her passion is producing and writing for games and she hopes to contribute to this project through he previous experience with social games.

ABOUT

Project Mindset is working in collaboration with iThrive Games to create a suite of micro-games designed to encourage and empower pro-social behavior in high school students. iThrive Games is a team of social and emotional learning experts, psychologists, and game developers that brings together game studios, teen development experts, and positive psychology experts to explore how great games can empower teens to discover and use their unique strengths, unlock their potential, and take charge of their well-being. Each game will focus on one of six positive psychology constructs: Curiosity, Kindness, Growth Mindset, Cooperation, Empathy, and Zest. By collaborating with high school students throughout the design process, the team hopes to produce games that are simple, accessible, and effective.

iThrive ETC

BLOG

Check out our blog to see how the project develops over the course of the semester! See all blog posts.

Week 15 – Client Feedback and Promo Video

Our client was visiting Pittsburgh last week and we got a chance to hear from her how does she feel about the project. iThrive considers this project to be a success based on the lessons we learned and our final games. “One of the important factors for us is that teens were included in the […]

Week 14 – Festival and Final Presentation

ETC festival gave us the chance to present our work to a large group of audience. The games were played by multiple people, both guests and people from the industry. For our finals we presented the process we went through this semester the lessons that we learned. Some of the things that went well this semester […]

Week 13 – Curiosity

This week was focused on preparing the third and final game, Curiosity. The goal of the game is to reward players for exploration and experimentation.  After talking with our client, it seems that material rewards (like gems, treasures, etc) doesn’t help the cause of curiosity. The background story of the game is that a princess […]