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Mixthesia is an exploratory project focused on discovering intuitive interactions in VR that introduce novice musicians to sound mixing tools and concepts. Sound mixing is an arcane craft performed in closed-off rooms for extended periods of time through a complex interface. By prototyping different visualizations and interactions, the project aims to demystify the craft of sound mixing by avoiding the complex traditional interface.

Explore Intuitive Interactions

Ease Learning Curve

Benefit Audio Community

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Latest Dev Blog

Week 14 – Outreach

This week was the beginning of our wrap up for the semester. Development on prototypes is officially over, and our focus has completely shifted to documentation and what this project…

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Week 13 – A Brief Respite

Week 13 was a quick but busy week for the team. This was the week of Thanksgiving break, so we all took some well-deserved breaks starting on Wednesday. Our focus…

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Week 12 – A Brighter Tomorrow

Design & Art On the Design side of development, our main focus this week was preparing documentation to send out to audio developer forums. Since EQ is our final prototype…

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Week 11 – A Considerable Challenge

Design: On the design side, our major focus for the week was the solidification of our EQ Prototype, as well as polishing our documentation for the Reverb prototype and further…

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Special Thanks

To industry professionals for providing valuable insights and feedback throught the development of this project.

Dr. Freida Abtan : Musician, Composer, Educator

Madeleine Campbell : Audio Engineer, Production Coordinator

Andrew Chu : Record Producer

Kasson Crooker :  Electronic music Composer/Producer

David Shiyang Liu : VR/AR Creative Executive

Joe Munroe : Musician, Entertainment Professional

Jesse Stiles: Electronic Composer, Performer, Installation Artist, Software designer

Kristian Tchetchko : Composer, Sound Designer, Recording Engineer