UX Exploration – Avatars
An approach that came up during our brainstorming is the use of avatars. This is based on two functions.
1. Engagement and interaction
In the context of piano lessons and exercises, the presence of an animated “instructor” or “tutor” is potentially useful to speak directly to the guest and explain what it is the application needs the guest to do.
This, of course, adds to the graphics production pipeline, in terms of extra animation and a follow through to make the experience believable.
2. Unison and accompaniment
In the mid-twentieth century, Japanese violinist Shinichi Suzuki invented a teaching method based in part on the notion that students playing together in unison would reinforce the skills of the individuals. To borrow from this idea, we could create a other virtual players. For many exercises, the virtual players would play along with the guest, all playing the same notes together. In other cases, they could be used to add intervals and other accompaniment to give the guest the simulated experience of playing along with others.
This will come up again in our exploration of an improvisation-teaching module, in the weeks ahead.