Month: April 2020

Neo Security Lab Week 14 Blog

Week 14 is the sixth week since we started to work remotely. This week we had our soft open and we got a lot of useful feedback from our ETC faculty and we applied that feedback to our project. First we fixed the video scene control panel, and we have changed our UI and text […]

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Neo Security Lab Week 13 Blog

Week 13 is the fifth week since we started to work remotely. This week we try our best to prepare for the upcoming soft open, at UI part we fix scroll bar problem in summary table and we modify the summary table layout. For story part we added more visual effects for the story scene […]

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Neo Security Lab Week12 blog

Week 12 is the fourth week since we started to work remotely. This week we had our product play tested During ETC playtest from April 6 to April 8, we also refined the reward system and the calculation formula based on client’s need. For the UI part we modified the scroll view and scrollbar more […]

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Neo Security Lab Week11 blog

Week 11 is the third week since we started to work remotely. This week we did some iteration for our minigame to make the transitions more smoothly, we also added some iteration functions to adjust the readability of the summary pages. For the end of the experience, we also updated the restart function for the […]

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Neo Security Lab Week10 blog

Week 10 is the second week since we started to work remotely. This week we changed the AI image from cube image to the prism shapes image to make it look more neutral. We also revised our task part UI and game part UI away from patch panel toward more futuristic style. With our story […]

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