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seek
AIBehaviors::seek()
Seek::Seek(AICharacter *ai_ch, NodePath target_object, float seek_wt=1.0)
Seek::Seek(AICharacter *ai_ch, LVecBase3f pos, float seek_wt=1.0)
set_char_render
AICharacter
set_mass
AICharacter
set_max_force
AICharacter
set_node_path
AICharacter
set_path_find
PathFind
set_pf_guide
AICharacter
set_velocity
AICharacter
start
PathFollow
start_follow
AIBehaviors
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