_ai_char | PathFind | |
_dynamic_avoid | PathFind | |
_dynamic_obstacle | PathFind | |
_grid_size | PathFind | |
_nav_mesh | PathFind | |
_path_find_target | PathFind | |
_path_finder_obj | PathFind | |
_pen | PathFind | |
_prev_position | PathFind | |
_previous_obstacles | PathFind | |
_stage_mesh | PathFind | |
add_obstacle_to_mesh(NodePath obstacle) | PathFind | |
assign_neighbor_nodes(const char *navmesh_filename) | PathFind | |
clear_path() | PathFind | |
clear_previous_obstacles() | PathFind | |
create_nav_mesh(const char *navmesh_filename) | PathFind | |
do_dynamic_avoid() | PathFind | |
dynamic_avoid(NodePath obstacle) | PathFind | |
path_find(LVecBase3f pos, string type="normal") | PathFind | |
path_find(NodePath target, string type="normal") | PathFind | |
PathFind(AICharacter *ai_ch) | PathFind | |
PT(GeomNode) _parent | PathFind | |
set_path_find(const char *navmesh_filename) | PathFind | |
trace_path(Node *src) | PathFind | |
~PathFind() | PathFind |