9 – Half Way Through

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This week, after a mad rush team PewPewPew is proud to say we have completed our entire in game environment and all our pre-polished assets. We were also able to crunch out a build that was capable of running both gesture input and gyro input so we could do some AB testing with our audience for halves presentation. It was during the this sprint which we realized a lot of overhead time and minor tasks that were eating up a lot of our development time but could not be further streamlined and thus we made the tough decision to cut one of the levels in our game and focus on polishing our 3 developed levels to give users the best satisfaction and experience.

We have many people in our halves audience come by and play our game demo and give us feedback on it. For all our gracious guests, thank you once again. After our AB testing it seems like gyro input is preferred over gesture input due to its intuitive nature.

This week we are ready to share some of the beautiful assets we have developed for level 3 of our environment, a ninja city.

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Next week, we will be starting our third 2-week sprint cycle. For sprint 3 we want to polish the assets we have by adding animations and more interesting interactivity to key objects in the world. Also, while we have fine-tuned the input mechanics in our game since the beginning, we think it can still do better and that’s what we want to get the feeling of you throwing a shuriken on screen exactly right.