13 – Nearly Open

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This week team PewPewPew went on all out to prepare for soft opening! We tidied up our code, polished our environment and user interface art, add in spanking new audio, created costumes and cardboard art to attract guests to try our game in the busy lobby of Electronic Arts.

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Much to our delight we were able to attract approximately 40 guests to over a 2 hour lunch period to try our game! The feedback we got was great! Most players enjoyed the amazing art and simple controls that we implemented, everyone could learn the game quickly through the in game tutorial and most of all, players had fun competing with strangers they had never met before, just like in an arcade.

From this point forward, we aim to do one more round of play testing with children in our target audience as a proof of concept to see if are able to meet the goals we have set at the start of the semester; Appeal, intuitive controls and engaging gameplay. Before that we will be fixing some