This week was Phantasm’s first full weekly sprint, having received a more definitive specification and desired deliverable the week before. Phantasm’s sprints will be weekly, reviewing each week what needs to be done during that sprint and how it needs to fit into the semester’s work as a whole. Scrum occurs every work day, and each sprint ends in a retrospective that lets the team evaluate their work and progress for each sprint.
The team focused this week on brainstorming central mechanics and setting. Legendary had suggested a high level setting along with the IP last week, but the team wanted to work through what aspects of it would be the most useful and most convenient for central mechanics we wanted to create. Some of the mechanics we considered included photography, collecting, driving, walking, and more. To test how some of these mechanics felt, the programmers of the team set out to make quick prototypes in Unity using technology such as the Myo armband, the LeapMotion, and a smartphone’s sensor hub.
Next week:
Phantasm will hopefully choose a main mechanical interaction for a guest in their final experience next week, as well as a concrete high level story direction. We will also continue our technical prototypes with the various interfaces available to us (including some new interfaces such as the Google Tango tablet), combining them with our brainstormed mechanics. We will also begin our first pass of branding art for a project poster, logo, and distributable half sheet.