Week 4

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Week 4 is currently the most important week for us. We finalized our design idea based on the research and interview from the previous three weeks, and reached our milestone. On Monday, we pitched 8 game ideas to our client Melanie. She was very excited with all of them and picked top 3 ideas that she likes best, with reasons as well. She likes game ideas that simulate reality, and ideas that have more game elements. After the meeting, our team had a major conflict regarding the game design ideas. Me, as the producer, try to keep the game on track, make is as realistic as possible so that it doesn't lose the educational property. Some other group members thought that the priority of the game is fun, otherwise there is…
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Week 3

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Timothy just finished our poster last night. It's simple and stylish, with carries a strong message. Week 3 is the objective defining week for us. We dug deep to the core of the problem space, and try to design the game based on the problems we are solving. Since our game is overlapping with transformational game, we attended an online workshop about Transformational Framework. The framework is a series of exploratory questions that drive the early exploration of the development process. After some discussion about the framework, we realized that we can't give proper answer to several questions within the framework. So we set out to looks for answers from our client and our audience. We did telephone interview with 3 participants of the Business Continuity Plan Exercises. They are…
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Week 2

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As we progress into our week 2, our team had a detailed idea of what the project is about. We met with client Melanie from Disaster Recovery & Business Continuity Department for the first time on Monday, Feb 23. She gave a brief overview of what her job is, and what she wants from us. Disaster Recovery & Business Continuity (short for DRBC) plan describes the procedures, roles, and responsibilities required for the business function to enable timely recovery and continue to provide acceptable levels of service for up to 30 days in the event of a disaster or significant business disruption. The Plan components address the activities and communications that would be carried out in the event of a loss of facility, technology, people, and supplier. It's quite different…
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Week 1

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We are team Phoenix and this is our weekly blog. Our project is about making a game on our client's demand to train faculties of CMU how to recover from disasters. We choose Phoenix as our project name and logo, because "reborn" is the theme of our project. This is our first week. We formed the team, assigned dedicated roles for each team member, and did lots of background researches. The special thing we agreed on as a team is that we don't have a dedicated game designer. Everybody will be actively involved in the game designing process, which opens up more possibilities for great ideas. We scheduled to meet with our client on next Monday. From there we can get a more concrete idea of what we are going to make.
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