Dev Blog Week 11
Current Content
This week, our client asked us about our current and target content amount. At the time of week 11, we have completed
- Aspiration: 2 story tracks (Target: 3) → Third aspiration in the design process
- Daily routine: 9 interactions (Target: 20~25) → Planning to add more options here
- Events: 8 in total (Target: 15~20) → 4 in “Friend of the world”, 4 in “Musical genius”
After discussing with our client, we all agree with the target of the semester. Therefore, we set up a calendar of the development schedule for the rest of the semester.

DynamoDB setup & Telemetry
Another important goal for our programmer is to set up the telemetry of our game. We want to record all the player’s decisions and behavior that can help us answer questions during the design and debugging process. For example, which branch of the stories is popular? or maybe some branches that the player can never reach. We followed the code example from our client and set up the system on DynamoDB using AWS(Amazon Web Service). As shown in the image below.


Deliverables
We also got a list of deliverables from our client this week. Including the design documents, source code, tech documents, game assets, and unit test. We’ll be working on the deliverables on week 13, and hopefully, we can give our client the first version after the soft opening, which gives us more time to iterate on it.