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November 2017

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Week 13: 1-day week

With Sharon flying away on Tuesday, and Brad and Melissa hitting the road early Wednesday, this was a very short week for Project Presence. But we do have some fun things to report, just the same! The Musicians are In Stephen Murphy has been doing the composing for us. He is Read more…

By mschoell, 5 yearsNovember 26, 2017 ago
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Week 12: Getting It Just Right

What a busy week! As Week 13 is really only 1 full day of work before teammates start to leave for Thanksgiving, we are getting as much as we can into our 12th week of production. Updating the Audio Given that we are a team of artists and programmers, we Read more…

By mschoell, 5 yearsNovember 25, 2017 ago
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Week 11: Pivoting Toward the Next Playtest

This was a quiet week, and therefore will not be a long post: What We’re Fixing With Zoe back from the Unity conference, we were able address what went wrong with the build, and now finally have our first playable version of the game. Until we can get the fully Read more…

By mschoell, 5 years ago
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Week 10: Playtest Day

Every semester the ETC hosts a playtest day. For 2 hours, in 20-minute intervals, participants come through the project rooms to test out builds and give project teams much needed feedback on their work. This was also the week that our programmer, Zoe, was at Unite, a conference for Unity Read more…

By mschoell, 5 yearsNovember 24, 2017 ago
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Week 9: Mid-Semester Round-Up

This was a simpler week to talk about. Since we are at the mid-way point in the semester, we had to give a “Halves” talk about where we are in the project currently and where we are going. This kept us in a bit of a holding pattern, as we Read more…

By mschoell, 5 yearsNovember 2, 2017 ago

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