Below is our full documentation from the 15-week development of “One of the Family.” We begin by reviewing the parameters of the project, and then dive into the successes and the failures of this exploratory project.


Table of Contents:

Production Summary

The Need for Structure in a Node Tree

Moving Choice into VR

Rules of Choice: Clear, Personal, Meaningful

Creating Realistic Emotions Without Visual Realism

Perception of Narrative Pacing in VR vs. Flat-Screen

Using Theatrical Direction for VR Motion Capture

Player Role When Not Embodying a Character