Week 1 Summary

For Week 1, we set our firm project goal, plan out the semester, and studied on platform technology. Furthermore, we spent Week 1 getting set up in our project rooms, figuring out our roles on the team, and talking about what excites us in the space of classroom-based AR. As a discovery project, we also did not lock down our platform early on in the semester, so we decided to explore the strengths of a number of platforms (Hololens, Meta 2, maybe Magic Leap) as they relate to our experience goals.

Project Objective

Project Pupil aims to create prototypes to envision a framework for a future classrooms. Using augmented reality (AR) head-mounted displays, the team will explore gesture language in AR.

Design Process

Why head-mounted displays? Before using boards or computers as education tools, students learned a subject by observing, feeling, and discussing real objects. These days, the main interaction has shifted from the to a 2D mode through paper or electronic devices. We seek to explore the return of education to the physical space, and discover design patterns and affordances to create pedagogically sound prototypes.

So, we planned our project semester to be rapid prototype semester, which means we will have multiple prototypes that only conveys concepts to draw a design pattern from that.


Since we are AR head-mount focused project, we looked into Magic Leap, Hololens, and Meta II.

Magic Leap is the promising one because it is the recent AR head-mound display platform in our current state. However, since it is the most recent one, developer tool wasn’t enough for us to do rapid prototype.

So, while Yujin Ariza (programmer) looked into various platform we can use, the other programmer, Erhan Qu looked into Hololens to golden spike image tracking and camera detection.