Week 13

Preparations for softs. With two more weeks to go, there is a lot to be done. However, every day more and more things are being added. As performance is an issue with the Google Daydream, we are baking the lighting and not using more than one light source per room. However, so far we have been using Airmore in order to reflect what the player sees, which also hurts the performance. Recent code structure changes allow us to focus on polishing […]

Week 12

In week 12 we made more progress towards the finished product. As art assets are being finalized, the code was re-written in order to allow easy implementation of the new assets. We also hired voice actors to play the role of the main character (Jane), her father and the three doctors Jane encounters. Since each interaction would be accompanied by an animation, we went to CMU’s robotics lab and had a motion capture session. However, due to the unforeseen circumstances, we were unable […]

Week 11

This week we had a few interesting playtesters. The first of which was a group from UPMC’s research facility. We showed them a shortened version of the experience including answering a phone call at the start, three interactions in the living room and one doctor’s office. That was the first time we tried the experience on six people at the same time. That showed us that we need to practice on how to ease people into a mobile VR experience, specifically […]

Week 10

This week we’ve made progress on several fronts towards the finished product: Design: New design docs for all the objects! After finalizing the list of objects and before writing the relevant code for them, new design docs were added for each one of the objects detailing the flow of interactions. Art: New living room! Out with the old and in with the new. So far the rooms have been placeholders and now we finally have our customized living room. Next on the agenda […]

Week 9

Week 9 was spent in preparation for halves presentation, finalizing parts of the script, the environment, and starting to work on final art assets. From the various questioners and playtests, we’ve made we have identified what are the key qualities people relate to in our character. We noticed that she is relatable when she is weak but also when she gains control at the end. We kept her a medical student, sharing a similar ambition with our target audience.   […]