Week 13: Playtesting

This was a big conundrum for us. How are we supposed to playtest designs for a 360* 3D Medium remotely? We have zoom for live demos, and we can take video documentation of our prototypes, but neither of these are perfect. Zoom isn’t the best quality, and even though we can edit our youtube videos, can the experiences truly be translated through a 2D screen?

We tried to “playtest” to find out. We created some test videos, of different angles, different prototypes, different editing styles; sent them out to faculty to receive feedback. People tend to like the edited videos (we can edit out the flicker), and they like videos that give different perspectives, rather than a fixed one.

Here are our videos we used: