Design

For Quarters we wanted the team to gain more knowledge from the faculties and help us through by giving valuable feedback.
We had to show our research, and design, with a small initial networked demo.
Our design included having two perspectives of patients and nurses where we could show a set of contrasts while interacting with each other.
We planned to show different perspectives by having two players, where one would play the nurse and the other would play as the patient.

The patients would feel helplessness, anxiousness, unsure feelings, scared, insecure whereas nurses would be doing their mundane actions without understanding how patients feel.

Feedback

  • From the feedback we received, many faculties were against the idea of the two-player approach with respect to scope and difficulty.
  • Each faculty gave opinions on how the project could be hard to solve and should focus on takeaways for the nurse and also be careful to not hurt the nurses emotions.
  • We were trying to transform our experience problem space with hard implementations making it complicated.
  • Faculties also felt that two-player and two perspectives could be hard to control actions.
  • Collect more stories from faculties to develop the patient experience and work with the nurses.
  • Get more features on how there is a huge gap in empathy.
  • Design with nurses and find out what they feel about it.

Our Plan

We wanted to develop the two perspective approach while incorporating story elements to the design and develop it further with interactions as we believed it would be ideal to show differences between the nurse and patient.

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