This week we had our multiplayer design finished and this week saw the team contacting faculties and collecting patient stories. The team pushed efforts on designing a the experience to show the presence of two nurses and how we could design interactions between them to score the nurses.
There were multiple approaches to this problem space that we thought. We had decided to use scripts, timed voice-overs, role-playing, and improvisation in the VR space to facilitate communication and interaction.

The team got into another brainstorm to develop a story to show empathy.
Patient-Nurse interaction/communication.
We wanted to develop an experience that allowed us to use the VR space with two nurses communicating with each other and having takeaways from the experience.
The two perspective approach in a networked VR by having keyed timing moments which the team was excited to develop.

We figured out several problems related to the development as networked VR would give a sense of too much freedom and how could we control it to bring forward meaningful takeaways for the nurses. 

We had multiple meetings with faculties to help us ideate our designs.
Jesse gave ideas on how effective stories/narratives could be the best way to empathy building.

Brenda had made us think about how we could elevate the nurses perspective and design with the nurse.

We prototyped a small mechanism in the networked VR by the end of the week to display.

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