We had addressed the feedback we got from our playtesters. We had designed a new set of easier to understand level. While we knew there was still a
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Week 12 AND 13
One again, it's been a busy couple of weeks. For week 12, we had a come to an agreement that we needed to make a lot of changes if we wanted this expe
Week 11
It has been a busy couple of weeks. For week 11, we had a playtest on last Tuesday and on Saturday here at the ETC. So beginning of the week we implem
Week 10
This week we had our midway point, Halves. We presented in front of the faculty here at the ETC. It was more like a showcase of what we had done til
Week 8 and 9
Forgive the doubling up of posts...these past two weeks have been kind of hectic. As we prepare for the halfway point which is Halves, we want to try
Week 7
So this week we were basically working on our prototype all week. We found ourselves thinking about the strengths and weaknesses of the game and desig
Week 6
This week was a bit of a crunch as we wanted to get finished with the Twitch interaction as much as we could by the end of the week. Since we already
Week 5
This week was Quarters. We discussed on the motivation of the project, our design goals and showed the faculty a demo of the prototype that we had wor
Week 4
We started off this week by meeting at scrum and discussing what things needed to be finished for Quarters. This time we had more of a concrete idea f
Week 3
This week, we met with our client, Christian from Verizon and this time we pitched the idea that we had for the experience to them. Generally, the rea