Week 2 Playtesting

With more and more ideas coming into our mind, the playtesting helped us organize them in a logical way.

Tech to gamify learning experience for Dyslexia

Inspiration

Educational game with specific goal in being a tool to help students with dyslexia to learn, taking advantage of Chormebook and Promethean screen and using specific Country Day School phoneme teaching methods ( Elkonin Boxes ).

Suggestions we got in the Playtest:

1.   Quasi?

2.   Do not build merely a game, then add education to it, or educational tool and add game to it. Design on both sides.

3.   Game type:

a)    Puzzle game

b)    Scrabble

Needs

Multi-sensory: seeing hearing saying and feeling

Multi-roles: teachers and students are all involved

Being something new

Be Dyslexia-friendly

Be a game, be fun!

Experience

Learning in collaboration

1.   Collaboration between dyslexia students themselves

2.   Collaboration between dyslexia students and their teachers

3.   Collaboration between dyslexia and non-dyslexia students

The differences between people with or without dyslexia

Suggestions we got in the Playtest:

1.   Taking advantages of audio(sounds and music) more rather than reading

2.   Taking advantages of visual effects

Game enhance learning – Be intuitive for kids