Gameplay Design For 1st Prototype

Game Mode A: (Arena)

  1. The Game is played in Rounds:
    1. Each sub-round:
      1. After 5 – 10 seconds 2 light sources spawn in the room (Maybe to the beat of music?). They should be facing different directions and be in different parts of the room.
      2. Players have 8 seconds to get to the light and hit the other player in the face with the light before the light despawns.
    2. After 4 sub-rounds, players will be informed that they will be able to place a mirror with their current head placement. They have 5 seconds to stand where they want before the mirror is placed where they are looking.
      1. (If this idea turns out to lag the gameplay too much, tapping this will turn into an active process.)
        1. After 4 sub-rounds, players will be informed that they have a mirror to place in the environment. (They can hold onto mirrors like an inventory.)
        2. They will be able to tap the screen (or push a button on screen), and then the mirror will appear where their face is.
    3. When the first person is able to hit another person with a light, they are awarded a point and win the round.
  2. The first person to 10 points wins the game.