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News

AI or Nay-I? wins Student Game Design Competition Honorable Mention at CHI Play 2019!

Trailer

Artificial Intelligentsia is a five-person team from Carnegie Mellon’s Entertainment Technology Center (ETC) focused on developing an interactive experience that helps people explore topics discussed in the work of Pamela McCorduck. McCorduck has authored several books on the historical, cultural, and philosophical significance of artificial intelligence. Together with Pamela, we aim to create an experience that demystifies AI and fosters a more informed view of aI’s potential impacts.


Blog


Week 1  |   Research & Team Photo

Hello and welcome to the development blog for Artificial Intelligentsia! We are a team comprised of five students at Carnegie Mellon’s Entertainment Technology Center (ETC).  Read more…

Week 2  |   Research & Brainstorming

In week 2, we focused on continuing our research and narrowing our focus. Read more…

Week 3  |   Prototyping, Transformational Framework, and a Polar Vortex

In week three, we focused on developing prototypes, clarifying our mission statement, and constructing a transformational framework. Read more…

Week 4  |   Walkarounds and Prototype Playtesting

This week we got our first batch of feedback from faculty and Pamela, playtested our prototypes, and, on Friday, finally picked the prototype we will develop into our final deliverable. Read more…

Week 5  |   Design Details and Sprint Planning

This week we fleshed out the design for our experience and outlined our production plan. Read more…

Week 6  |   Digital Prototype and Design Documentation

This week we began production on simulation 1, detailed the designs of simulations 2 and 3, completed a draft of our design document, and added filled out our backlog with new stories for our newly designed features. Read more…

Weeks 7-9  |   Playtesting, Half-Semester Presentations, and GDC

In our seventh week we met with a few special guests,and continued work on simulation 1. Our guests were John Sharp, visiting scholar from Parsons, and Anthony Daniels, actor and ETC special faculty. Read more…

Week 10  |   Full Steam Ahead

Week 10 saw the team continue development of the public surveillance scenario and solidify the game’s overall structure and narrative. Read more…

Week 11  |   First Build and ETC Playtest Day

In week 11 the team finally stitched together the project into our first build of the full experience. Read more…

Weeks 12 & 13  |   Feedback, Iteration and More Playtests

In weeks 12 and 13, the team gathered feedback from faculty and industry experts. Then, using what we learned, we incorporated those changes into a new iteration of AI or Nay-I?. Read more…

Weeks 14  |   Soft Opening

In week 14 the team presented AI or Nay-I? at the ETC’s soft opening. Then, after reviewing the faculty feedback, we set off to polish the game before final presentations. Read more…

Weeks 15 & 16 |   Open House, Final Presentations, and Post-Mortem

The final weeks of the semester saw the team polish AI or Nay-I? and show it at the ETC’s Open House. After open house the team prepared for final presentations on May 7th. Read more…