Mon, Feb 1st, 2016:

1) Producer workshop

Winnie and Joshua attend the Branding critique workshop.

2) Face recognition

Martin finished the face recognition prototype

3) Team building

We have day of level 10 spice

Tue, Feb 2nd, 2016:

1) First sprint retrospective

We finished our first sprint retrospective. Burndown chart was very healthy and teammate all satisfied with the Scrum process.

(I’m little bit worried but I’m sure we are going into the right direction.)

2) Branding (Half-sheet, poster, logo)

Winnie finished the branding. She started the modeling of the 3d character of our game.

3) Taunt mechanic

Wenyu finished the taunt mechanic and he started to polish the mechanic with Jerry.

Wed, Feb 3rd, 2016:

1) Second sprint start

Second sprint started. We discussed the main game design framework and started to breakdown the work. The biggest objective of this sprint was integrating current game mechanic and control scheme for quarter walkaround and sitdown.

2) Taunting sound recording

New taunt sound is recorded and delivered to the Wenyu.

3) Team building exercise

We had a Karaoke night and had fun. It was needed to start crunch for the rest of the week.

Thu, Feb 4th, 2016:

1) Controlling Scheme

Martin finished the controlling scheme.

2) Team Photo

We take a several photo and started modification of the team photo.