Mon, Feb 8, 2016:

1) Quarter Walk-around

We get lots of feedback about our game and the contents is as followed.

Tue, Feb 9, 2016:

1) Design meeting

We discussed about the game design. We decide the basic elements that we wants to keep and start the design death march

2) Design death-march

Every teammates start game design of their own, and decided to iterate through everyday pitching

Wed, Feb 10, 2016:

1) Design death-march

We had a first design crunch meeting and exchanged the idea and shared feedbacks

Thu, Feb 11, 2016:

1) Design death-march

We had a second design crunch meeting and exchanged the idea and shared feedbacks. Also, we prepared the short version presentation for Quarter sit-down and client meeting

Fri, Feb 12, 2016:

1) Faculty meeting

We pitched our sit-down presentation to Ralph and Brenda. We get some feedback about our game idea.

2) Quarter Sit-down

We pitched our sit-down presentation to several faculties. We get some detail feedback about our game idea.

3) Client meeting

We pitched our sit-down presentation to Tom Corbett, and he gave us a direction to proceed. We decided to merge some of our game design into two, and start working on prototype.