WEEK 8 – PROTOTYPE VER 1.0

This is the week before halves presentation. To be well prepared for halves, we modified our building experience and refined some details.

Specifically, in the previous version,  we wanted to map most functions as individual button on the controller. However, we found it was impossible. After researching the existing VR experience, we found the most used two buttons are the grip and the trigger. And scaling down to the lot and teleportation on the lot are similar functions, we decided to use grip to both scale down and teleportation. In this way, when player is in the god mode, he can easily select a location to scale down to and more easily to navigate in the 1:1 in-room view.

We also modified the controller model. From the previous version, we constantly got feedback that the controller can be too distracting or too large. Therefore, to keep the feeling consistent with the Sims and also to make everything easier to be seen we changed the controller model to a cut-off head version with a plum bob.

And we finally finished refining the game flow logic. We eventually decided to have the following states/modes.

 

After several long discussions, we are following this chart for the game flow. We also found that people don’t get used to turning modes off after they have built the room. So we changed the game logic to: whenever the player touches a furniture object, the building wall mode will be directly turned off.

Here is a whole walk through video in the link to give you a sense of where are we right now!