This is the week of final presentation. By following our design goals, our team has completed the 3 most important metrics of the project: playtesting, prototyping and documentation. By far,…
The ETC festival - showcase happened this Wednesday.By following the feedback from the soft opening, we added tons of visual feedback effects. And we defined them as hover status, select…
This is the week of soft-opening. As mentioned last week, we were getting ready for the soft-opening at that time and had 3 prototypes ready for soft. In general, the…
To be prepared for soft, this week we held two playtest sessions and fixing bugs based on the feedback from the playtest. A big issue for our project was: we…
2D Palette As mentioned in last week's blog post, we tried another design of the 2D palette with a more round/circle-ish look. In addition, we integrated all the features and…
After the playtest day, we had a long meeting about what should we change about our experience. As we mentioned in last week's news letter, our playtesters are not willing…
We got some feedback from the halves presentation. The most important thing was, although we made tons of iterations on every details, we didn't changed the table at all…
This is the week of halves presentation! We have presented our work to all the faculty and classmates via presentation for the first time! To get more feedback, we sent…
This is the week before halves presentation. To be well prepared for halves, we modified our building experience and refined some details. Specifically, in the previous version, we wanted to…
This is the week for Game Developer Conference!! We have two of our programmers and game designer out for GDC. It was a quiet week for our team, but we…