WEEK 16 – FINALS

This is the week of final presentation.
By following our design goals, our team has completed the 3 most important metrics of the project: playtesting, prototyping and documentation.
By far, we have held 14 playtests within the ETC and with our client, as well as gathered direct feedback from our client’s team everyweek. We had 3 prototypes with different types of interface and interactions. We documented lessons we’ve learned and iterations throught the development cycle to better help our client.

In summary, we are team Blueprint!

Project Blueprint is an Electronic Arts sponsored the project with Carnegie Mellon University’s Entertainment Technology…

Posted by Entertainment Technology Center on Tuesday, May 2, 2017