THE TEAM
DAN DRISCOLL - Earl of Awesome
Creative Director, Lead Designer

Dan has been many things: Award winning author; astronaut for a day; in love at first sight; game-winning tackler; Commander of Guppies; point man of a deadly assault; Double D, Gizmo, Rambo, and Ready Rack. But nothing more exciting than now being an Ethereal.
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MARK PISZCZOR - Chancellor of Insanity
Producer

As a producer, Mark draws from many years as an improvisational actor and as a business development professional. In preparation for Project Ethereal Mark trained with experts in medieval combat. This violent experience has been directly applied to the gameplay mechanics as well as the production meetings of Project Ethereal.
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KENT VASKO - Barbarian, "The"
Combat Programmer

With the mind of a graduate student and the body of a caveman, Kent is proficient at developing interactive media and bludgeoning rocks. He enjoys running, developing interactive experiences, and fire.
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MARTIN MONTGOMERY - Loom Weaver
UI Designer, 3D Artist

As the story-writer, Martin is now designing how players interact and engage with that story. He connects players to the world through intuitive interfaces, art, and cinematics.
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NOAH BENCH - Developer of Devastation
Lead 3D Artist, Lead Animation

Noah will be designing and modeling armor sets, texturing the characters and animating new attacks. Noah will also be the team's visual wizard, combing the world to make sure everything looks spectacular.
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ROSS TREYZ - The Royal Jestecutioner
Game Designer

From the time he saw his first Shakespeare play at age eight Ross has been obsessed with all things historical and entertaining. His goal is to fuse his knowledge of design and history in order to create an enthralling and realistic game.



PREVIOUS ALLIES
WEI-FENG HUANG - Duke of Destiny
Gameplay Programmer

As a programmer, Wayne's primary focus in on presenting the artists' efforts with the highest quality and performance. This is his ultimate goal.
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JAN STEC - El Conquistador of Design
Lead Level Designer, Sound Designer

Jan has always been fascinated with playing and creating video games. For Project Ethereal, Jan has been performing a variety of tasks; from researching medieval castles for level design to recording himself dressed in armor for sound effects, making him no stranger to versatility.
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JIWON KANG - The Soothsayer of Destruction
Lead Artist, Character Modeler/Animator

Ji will be rocking the world of Ethereal through his artistic leadership. With extensive experience in both modeling and animation, Ji is the character asset powerhouse for Ethereal.
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