Dan has been many things: Award winning author; astronaut for a day; in love at first sight; game-winning tackler; Commander of Guppies; point man of a deadly assault; Double D, Gizmo, Rambo, and Ready Rack. But nothing more exciting than now being an Ethereal.
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As a producer, Mark draws from many years as an improvisational actor and as a business development professional. In preparation for Project Ethereal Mark trained with experts in medieval combat. This violent experience has been directly applied to the gameplay mechanics as well as the production meetings of Project Ethereal.
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With the mind of a graduate student and the body of a caveman, Kent is proficient at developing interactive media and bludgeoning rocks. He enjoys running, developing interactive experiences, and fire.
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As the story-writer, Martin is now designing how players interact and engage with that story. He connects players to the world through intuitive interfaces, art, and cinematics.
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Noah will be designing and modeling armor sets, texturing the characters and animating new attacks. Noah will also be the team's visual wizard, combing the world to make sure everything looks spectacular.
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From the time he saw his first Shakespeare play at age eight Ross has been obsessed with all things historical and entertaining. His goal is to fuse his knowledge of design and history in order to create an enthralling and realistic game.
As a programmer, Wayne's primary focus in on presenting the artists' efforts with the highest quality and performance. This is his ultimate goal.
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Jan has always been fascinated with playing and creating video games. For Project Ethereal, Jan has been performing a variety of tasks; from researching medieval castles for level design to recording himself dressed in armor for sound effects, making him no stranger to versatility.
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Ji will be rocking the world of Ethereal through his artistic leadership. With extensive experience in both modeling and animation, Ji is the character asset powerhouse for Ethereal.
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