Week 08

Week 08

This week we presented for Halves!

We covered a lot in the presentation, including our ability to take a previous team’s work and turn it into our own passion project, a production process that works for a team of four artists and one designer, how we will now be playtesting twice a week instead of just once, and the incredible amount of tools we have developed to aid in our development process up to this point.

But in the end, it was just another day in the game development process, and the below video will show some of the changes we implemented after halves during week 08.

We implemented a new version of the Character panel that now displays the selected Survivor’s name, Energy status (Determined, Okay, and Tired) and the ability to send said Survivor to the selected resource. On the back end, we fully upgraded to Unity 2019.2 and got a new HDRI skybox implemented. The Fog of War still needs more work, but that will start looking good soon!

Healthy and Keran made big leaps on the Fortress as a whole, finishing the outer walls of the Fortress completely. Some work still remains inside the Fortress, but it’s just texturing, as the inner models are done and placed in the correct spots already. Healthy also began modeling new versions of the Survivors, so more updates on that are to come.

As for when Survivors are sent to a resource, we wanted a more visual representation of the amount of time left to complete work on the resource, so we implemented an orange “Timer” bar that depletes as Survivors work at the hex tile. We also implemented the resource names onto the top UI bar for players to better connect two and two together.