Research

Here are some of the links we used during our research and process

http://developer.nvidia.com/page/home.html, used for our research on shaders and the various inputs that can be given to a shader

 

http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt, covers the description about the texture arrays feature

 

We also had to go through a lot of Panda3D's documentation on Exporting to Autodesk Maya and Autodesk Max and it's Shader system. These documents can be found at the online Panda3D Manual through the following links,

 

http://www.panda3d.org/wiki/index.php/Converting_from_Maya

 

http://www.panda3d.org/wiki/index.php/Converting_from_3D_Studio_Max

 

http://www.panda3d.org/wiki/index.php/List_of_Possible_Cg_Shader_Inputs

 

http://www.panda3d.org/wiki/index.php/The_Shader_Generator

 

Shaders + Eggers

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