Atit Kothari is a Masters student at Carnegie Mellon University’s Entertainment Technology Center. He received his Bachelor’s degree in Information Technology from Mumbai University. His academic and career interests include Game-play programming, Artificial Intelligence Programming, Web and mobile Development, Digital media editing and storytelling. His non-academic interests include: Video production, video games, and watching movies.
Robin (Ruobing) Li is a programmer in Carnegie Mellon University’s Entertainment Technology Center. He received B.S. in Computer Science, and minor in Finance from Zhejiang University. He is enthusiastic about exploring the possibilities that emerging technologies can bring to education and health care. He is also interested in finding ways to convey knowledge through entertaining and meaningful gameplay. His hobbies include video games, table-tennis, photography, piano, swimming and basketball.
Nigel Randall is an aspiring Game Designer and has a background in computer science. He received his B.S. in Computer Science from Howard University in Washington, DC . Nigel is passionate about the video gaming world and getting to impact peoples lives through interactive experiences. His interests are how people interact with games through a game’s mechanics, and how those mechanics influence them.
Role: Producer, Designer, Programmer (as needed)
Chiu (Zongye) Yang is a master student in Entertainment Technology Center, Carnegie Mellon University. He received his B.A. in International Trade and Economics from Shanghai University of Finance and Economics in China. His career interest lies in network programming for games, and designing large scale platform. He is also interested in data analysis for game development.
Sophia(Mei) Xue is a 2D artist who focuses on UI/UX design during her Masters degree in Entertainment Technology Center at Carnegie Mellon University. Her background is Digital Media, which combines fine art and computer science. She was a director for the TV studio in her college, from where she also learned a lot about film and TV shows. And this experience gives her inspirations for interactive design and user experience for the first semester in ETC. In addition, she was born in a doctor’s family which gives her passion in working on this project.
Sichao Zhu (Bella) is a UI/UX designer and 2D artist. She has been passionate for 2D art and the entertainment industry from a young age. She received Bachelor of Science from Nanjing University of Posts and Telecommunications and Bachelor of Fine Arts from New York Institute of Technology. Sichao is familiar with storytelling and visual elements in TV and films because of her TV production background. As a graduate student in Entertainment Technology Center in Carnegie Mellon University, Sichao is experienced of working in a creative team and solving problems. She targets in honing her 2D art and experience design skills during her graduate school years.