Our team


Pedro Candelária
Holding a Bachelor’s in Communication and Multimedia Design from Coimbra Polytechnic Institute, Pedro Candelaria was Whale ‘R’ U’s producer and 3D modeler, acting as the liaison between the team and client as well as modeling, rigging and animating many of the animals found in Eco Marino.

António Gomes
Antonio Gomes received a Bachelor’s of Computer Science as well as a Bachelor of Communication and Multimedia Design from Coimbra Polytechnic Institute. For Whale ‘R’ U, he worked as the technical lead, building and programming the input device for Eco-Marino using two joysticks, a wheel, an actuator and an Arduino.

Monique Park
With a Bachelor’s in Communication Design and Film and Media Studies from Carnegie Melon University, Monique Park was lead 2D artist for Whale ‘R’ U, creating concept art, animal and terrain textures, and lighting for Eco-Marino.

Ashlyn Sparrow
Ashlyn Sparrow holds a Bachelor’s in Information Sciences and Technology from Penn State University and was lead Game Designer and Experience Designer for Whale ‘R’ U. She designed the core gameplay mechanic, mission structure, and terrain for Eco-Marino.

Mário Dinis J Pinto
Mario Graduated from Coimbra Polytechnic Institute with a Bachelor’s in Communication and Multimedia design. He worked as sound designer and assistant artist, creating the soundscape and sound effects of Eco-Marino and helping to model, rig, texture and animate the animals.

Shibli Mansuri
Shibli Mansuri received a Bachelor’s of Computer Science from Lahore University. For Whale ‘R’ U, he worked as the Lead Programming and Game Designer, programming animal spawning points and behaviors, UI interface Mini-Map, and game mechanics in Unity3d using C #.