Daniel Bryner

While earning his Masters in Entertainment Technology at Carnegie Mellon University, Daniel designed and produced the award-winning indie game Polarity, interned at Disney Interactive Studios, and tackled a few other projects.

Since then Daniel has been bouncing around the Bay Area working as a game designer on various console titles from Tomb Raider to Sly Cooper to Call of Duty. Daniel is currently the Lead Level Designer at Ubisoft San Francisco.

You can check out more of Daniel's work at https://www.linkedin.com/in/danielbryner.

Game Design

Past Projects

  • Presence



X

Resources