The Labyrinth prototype tasked players with finding their way through a maze. Data was collected at each intersection to track the player’s progress. With these data, the team explored patterns in player navigation and built an AI to guess what turns a player would take.
Initial Maze
http://augur.etc.cmu.edu/WebsiteDemoMaze1/WebPlayer/WebPlayer.html
Color Variations
Red
http://augur.etc.cmu.edu/WebsiteDemoColorMazes/Red/WebPlayer/WebPlayer.html
Green
http://augur.etc.cmu.edu/WebsiteDemoColorMazes/Green/WebPlayer/WebPlayer.html
Blue
http://augur.etc.cmu.edu/WebsiteDemoColorMazes/Blue/WebPlayer/WebPlayer.html