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Week 14 (Soft Opening)

We had soft opening this week and we received a lot of feedback from people on how to improve charlie even further to have her remember context from the user. We then implemented those features in the FSM for charlie. Read more…

By Megh Jagad, 8 yearsDecember 5, 2017 ago
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Week 13 (Story boarding)

We did story boarding for the 3 minute promo video and also shot some parts of it. We then had thanksgiving break for the week.  

By charlie-admin, 8 yearsNovember 27, 2017 ago
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Week 12 (Playtests)

We worked on improving the sticker API and the state machine for Charlie. We conducted playtests to check which method is more user friendly for the sticker API – gaze or tap. We re worked our conversation states after the Read more…

By charlie-admin, 8 yearsNovember 27, 2017 ago
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Week 11 (State Machine)

We worked on improving Charlie’s state machine and natural language this week. We had playtests to test out the changes we made and also to figure out which method is more convenient for the user to place stickers in the Read more…

By charlie-admin, 8 yearsNovember 13, 2017 ago
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Week 10 (Sticker API)

We started working on the sticker API to add different stickers that charlie finds online and puts it in the scene. This is to give a different experience for every guest. We conducted playtests on friday to find out the Read more…

By Megh Jagad, 8 yearsNovember 8, 2017 ago
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Week 9 (Halves)

We had the halves presentation this week. We went through many iterations to create a story for our presentation. After the presentation the team, Watched Halves presentation as a team: 1. Discussed briefly what we can improve and how to support the speaker Read more…

By Megh Jagad, 8 yearsOctober 30, 2017 ago
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Week 8 (Microsoft Event)

We were working on the prototype for the halves and we started preparing for the halves presentation.  We had Craig Wells talk about production and gave us feedback as to how we should proceed with the project and what our Read more…

By Megh Jagad, 8 yearsOctober 30, 2017 ago
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Week 7 (Prototyping)

We had Anthony Daniels visit this week. After playtesting our prototype he pointed out that we did not need text on the screen as it ruined the immersion of the experience. We also got other valuable feedback which we will Read more…

By Megh Jagad, 8 yearsOctober 22, 2017 ago
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Week 6 (Character Design)

We began with personality and character design for Charlie. So, we started by defining CROW (Character, Relationship, Objective, Where) for Charlie. This helped us learn what kind of character we want charlie to be. Then we discussed about the interactions Read more…

By Megh Jagad, 8 yearsOctober 6, 2017 ago
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Week 5 (Quarters)

We had the quarters in Week 5 and learned a lot through the feedback on what we need to focus on and what areas we need to work on. Here is the feedback summarized: We also discussed on some ideas Read more…

By Megh Jagad, 8 yearsOctober 3, 2017 ago

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Our Team

Anqi (Angie) Yang 
Programmer/Co-producer

Megh Jagad
Game Designer

Xin Tu
UX designer/Artist

Yang Wang
Programmer

Yong Jie Wong
Producer/Programmer

Instructors

Carl Rosendahl
Erin Hoffman-John

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