About Us

     Team Cheshire along with students at Carnegie Mellon’s Philosophy Department hopes to build a non-linear storytelling experience that will encourage users to think about the issues of security versus privacy through the use of games, digital video and other cross media platforms on an engaging interactive web site. Our goal is to captivate users and help them think deeply about the implications of current events on a personal level and as a community. We will attempt to tackle the great debate over privacy versus security in the digital age objectively to help users gain an interest in the issues.

 

 

Team Members:

Cheshire Members






Bora Kim (김보라)
Programmer

    From the moment that she first played the video game when she was three years old, Bora have never thought about other than devoting herself in the gaming industry. Working as a game QA provided a good foundation for her to be a gameplay programmer. She is a skillful programmer and great teammate with the strong enthusiasm, perseverance, and project experience.








Cecilia Peng (彭晶)
Artist

    Majored in Entertainment Technology, Cecilia uses both her left and right brains to think. She is an artist on the Cheshire team. Other than artistic works, she also wants to do some programming stuffs which can help artists and programmers work better together. For this exciting transmedia project, she engages in ongoing research on user experience design to make the design versatile and meaningful.








Emily Chang (張藹俐)
Programmer

   With an undergraduate degree in Computer Science and Information Engineering, Emily is currently studying at Entertainment Technology Center, Carnegie Mellon University. She found herself interested in designing graphics and arts while working as an artist in the course, Building Virtual Worlds. This semester she works as a programmer in this project and is excited to learn and experiment more of the different ways of combining technology and aesthetic.









Junyu Chen (陳俊宇)
Programmer

  After graduating from Tsinghua University, China, Chen is now pursuing a Master's degree in Entertainment Technology Center, Carnegie Mellon University. He used to be an engineering student major in Automation, as well as a qualified programmer with an obsession for art and literature. Chen is excited about what he learns in ETC, which makes him feel like he is already a part of the game and film industry. Hopefully one day he can create his own work to bridge the east and west.








Nafisa Baker (নাফিসা বাকের)
Film / Writer

    Nafisa has always had a passion for film and technology. With a background in computer science, she hopes to aide in the visual storytelling process with a keen eye for artistic compositions and stunning visual effects. Her projects at the ETC allow her to combine her engineering background and artistic vision to create amazing projects for the future of entertainment technology. She’s a hard worker who hopes to one day work on amazing animated features such as Disney’s Frozen.













Rik Chuang (莊晴芳)
Producer / Artist

    Throughout her life, Rik has always had a passion for combining art and technology. Born in Taiwan, she began her studies in Singapore and continued on to major in 3D Design at the University of Iowa. With a talent for 3D modeling and animation, Rik entered the Entertainment Technology Center of Carnegie Mellon University in the Fall of 2012.
    Initially focusing on her artistic abilities, she continued on to gain experience in various aspects of the gaming industry, eventually learning the language of and communicating efficiently all of the parties involved game development. Through her projects at ETC, she realized she was most passionate about working with her teammates, assisting them to do what they do best. Combining this, with Rik’s natural ability as an enabler, has led her to focus on a future as a producer in the video game industry.


Advisor:














Ralph Vituccio
Assistant Teaching Professor



    Ralph Vituccio is the Director of Media Development in Communications Design and an Instructor in the Entertainment Technology Center at Carnegie Mellon. He has developed, written, and produced numerous films, videos, CD-ROMs, DVD-ROMs, web sites, and multimedia projects for Carnegie Mellon as well as many corporate and commercial clients. He is also an adjunct faculty at Pittsburgh Filmmakers where he teaches film and video production.
    His media work has received several communication and media awards and his interactive training CD-ROMs on racism and teaching conflict management skills have both won National Educational Media Awards and International Television and Video Awards.
    As an independent artist, Vituccio has received numerous grants in support of his work form the Pennsylvania Council on the Arts, the Mid-Atlantic Region Media Arts Fellowship Program and the National Endowment for the Arts. In addition, he has been the recipient of three Media Fellowship Awards. Vituccio's documentary,"PERFORMANCE: The Living Art ", won an Artist Distinction Award at the 1990 Berlin International Film Festival and has aired nationally on several PBS stations and internationally in several countries. His latest documentary, "When The Video Came", slated for release summer of 2003, considers the early formation of video as an art form and profiles many of the original pioneers in the field. Currently, Vituccio is in preproduction on his first feature film.