Deliverables
Process
Bibliography
Team
Presentations

Process

Embarking on a semester of video game research, we faced three challenges:

  • Our team is not made up of gamers.
  • We were writing a paper as a group of 5 people.
  • Our scope was enormous.

Our team is not made up of gamers.

Our team has the unique challenge that none of us entered this project as “gamers.” However, we found this to be an exciting opportunity to learn and apply our own unique perspectives to the medium.

Playing games
We played many games both individually and together as a group. Always, we analyzed, critiqued and discussed the games from a number of perspectives. For example, we looked at point of view and camera angle; we talked about linearity both in story and in gameplay; and we compared reward structures.

Talking to gamers
Both through larger surveys of our ETC classmates and one-on-one conversations and discussions, we took advantage of the huge gamer resource at the ETC, using the experiences of our peers to supplement our own game playing.

Research
We also spent time reading about games to get other perspectives on the games we were playing and to get a better general sense of the games we weren't able to play ourselves. Gamespot, Gamasutra, Gamespy, Mobygames, and many other game related websites became familiar to us as perspectives to draw on. Talking to game designers during our trip to EA also gave us a good sense of games from another perspective as well.

Strength of being non-gamers
Ultimately, being non-gamers (at least, non-hard-core gamers) turned out to be a strength. We were able to bring our outside perspective (that of art/drama) to bear on the subject of emotions and characters in games.

We were writing a paper as a group of 5 people.

Working in a 5 person team is tough, but trying to write a paper together (as opposed to just having one person write it) is even tougher. We found some ways to make it work, and in the end, our paper is stronger than it could have been if any one of us wrote it alone.

Communication
Throughout the research, brainstorming and writing portions of our project, communication was critical. We held frequent meetings to be sure to stay on the same page. In addition, we made use of online tools such as a message board to post research and thoughts and email to stay in more immediate contact.

Managing time together and apart
Once the research and brainstorming was done, we had to do enough work together that we stayed on the same path, but we had to split up work so that we could get more done when not meeting. We utilized a process in which we'd generate an outline together, then email to each other, each fleshing it out as we got it. Then, we'd meet again to refine and edit the outline. We then repeated the process until we had an detainled outline with which we were happy. The outline was then transformed into paper form, at which point we passed it around adding bits and pieces. Again, we read it together, commenting on points. We divided up the paper and each rewrote a section based on the groups comments. From there it was another iteration of editing. Eventually, we got to the point were one group member edited the paper for voice and style. This process, though at times arduous, proved to be successful, as we all got to write and edit most of the paper.

We are greater than the sum of our parts
Though the process was difficult, we firmly believe that we wrote a paper that could not have been written by any one of us. Our constant discussion and editing raised the level of discourse immeasurably.

Our scope was enormous.

Though our scope was enormous, the journey we took was necessary to make the observations and form the ideas that we ended up with. By the end of the project, we recognized that we could not have gone into the depth that we had imagined at the outset. There were too many ideas to find and too many connections to be made to focus on depth immediately.

Expanding the scope first
Though it may sound counter-intuitive, the first thing we did was to expand our scope to include video games in general, not just online games. We had to do this to get a handle on the interactive medium before we could say anything about why we were researching online games to begin with.

Narrowing down
Eventually, though we had explored many topics relating to games, we had to narrow our focus. Our trip to Electronic Arts greatly facilitated our narrowing process, by giving us ideas as to what would be useful information for game desigers.

Another helpful exercise in narrowing our topic was brainstorming as much as possible about the art of games, all of the ideas we had had while discussing different perspectives on games. Once we had all of those ideas out, we were able to hone in on the ones that were novel and fresh. We wanted to bring something new to the study of game design, and this process allowed us a better chance at that.

Sparks
Prof. Jesse Schell summed up our scope issue in an analogy: we are throwing out the sparks of our ideas. Fanning specific sparks into fires (deeper, more fully fledged ideas) is something that we are leaving for another time. Each of us will take sparks from the paper and turn them into papers and articles for publication in the coming semester. In addition, we will bring these sparks to EA in January to hopefully light a fire in the minds of the designers there.

Finally, we view the core idea of our paper, connecting improv and MMOGs, as a fire in and of itself. At the same time, this idea too contains many sparks, many areas that could be enlarged and expanded upon in the future. We see our work as opening a door to a lot of potential work both in the research arena and in the game production arena.