Week 4 (21 Sep – 27 Sep 2015)

ART

  • Made the Final Marketing Collaterals
  • Worked on some level_design illustrations
  • Got the full license for Cinema 4D,  so was exploring it
Early level layout.
Early level layout.
Early puzzle layout including a first pass at our "piston & stuff".
Early puzzle layout including a first pass at our “piston & stuff”.

DESIGN

  • This week, I continued to make progress on the design with an eye towards our quarters deliverable as well as went on the adventure module. The puzzle elements and mechanics designed in the prior weeks have been synthesized into several level sketches that will be implemented in Unity. These sketches have made the gameplay resulting from the previously designed mechanics more complete and given a jumping off point for further iteration. I have also been preparing for our meeting with the Ellis School. This has involved working with Kshitij to get some of my level sketches made into illustrations for documentation that we will give teachers during our meetings with them. On this same front I have been taking steps to ensure that our meetings with teachers yield as much design relevant information as possible. I’m very excited to learn more about how thermal concepts are currently taught, the difficulties teachers see their students having with the material, and how technology is currently used in the classroom. This week I will put together my parts of our quarters presentation and hopefully get my hands on the level editor to see my puzzle designs in action. The adventure module was a lot of fun; the hiking at Bedford Springs is fantastic. Next week I hope to communicate the design to the team more clearly and more often.

PROGRAMMING

  • This week I added continued to work on the core physics system of the game. I made some changes to the code’s design including the way that gases work in the game. I changed the system to use particle systems to visualize the motion of gases, rather than individual sprites. I also added heat transfer to the containers, so now the containers respond to stimulus in the form of external heat/forces and also natural loss of temperature. Through gates and connectors, gases can move between containers based on differences in pressure until equilibrium is reached. Gases behave as independent entities so the system should be expandable which is my goal. This week, I also set up the mac dev environment and am in the process of getting an iOS developer account. I plan to integrate the core system with the platforming prototype and create a jump puzzle with art from Kshitij in time for quarters.

PRODUCTION

  • This week, I made further contact with teachers from the Montour School District, the Ellis School and Avonworth.  So far, we have a meeting scheduled with the Ellis School next Tuesday, with hopes that we can get some results in time for quarters.  Additionally, I’ve set up our presentation document for quarters with an outline of what we can present.  I’m eager to see what the rest of the team has achieved this week, and I feel that more meetings as a team would be beneficial but difficult to come by given everyone’s conflicting schedules.  Next week, I will be primarily working on quarters but also trying to maintain contact with the schools and arranging for upcoming visits and meetings.