Week 13 (23 Nov – 29 Nov 2015)

Bringing Seth Glickman on board for music composition and sound design.  We're so lucky to have him!
Bringing Seth Glickman on board for music composition and sound design. We’re so lucky to have him!

ART

  • Created the first cut for the Start Screen.

DESIGN

  • This week, I continued to build out the final puzzles and work with Akshay and Kshitij to get the final puzzle functionality in. I continued to iterate on puzzle usability based on feedback from playtests. As we move towards softs, I want to keep the puzzle layout flexible so that we can incorporate any faculty feedback with minimal effort and lost work.
Observing a science lab class at David E. Williams Middle School, thanks to the generosity of Jason Ruscitto and Justin Aglio.
Observing a science lab class at David E. Williams Middle School, thanks to Jason Ruscitto and Justin Aglio.

PROGRAMMING

  • Created application loader which manages scene transitions
  • Added pause functionality which works with the application loader
  • Created main menu, credits and pause screens
  • Integrated art assets for these screens
  • Cleaned up animation code for character’s abilities. Now the abilities cannot be spammed between animations
  • Checkpoints now spawn bursts of particles and change their texture when discovered
  • Got pressure electronic gates working
  • Better feedback for pressure – the dial changes color over a gradient to show the direction of pressure change
  • Implemented locking & unlocking animations for temp & pressure electric connectors
  • Created explodable objects. Using rigidbodies and explosive forces, we can rip objects apart such as the bridge in the opening scene

PRODUCTION

  • It was a slow production week due to Thanksgiving break. I think I need to be clearer about priorities with the team, and get back on track with Scrum and meetings.  Nevertheless, this week the team worked on the build for Softs, and communicated with Seth about sound and background music.  We had playtests and visits at David E. Williams Middle School and Montour High School, and were impressed by the facilities at Montour High School.  I worked on the Transformational Game Development Document this week that outlined our insights on designing games for the classroom.  There is a lot to be done before this is a complete product and I am worried given the little time left in the semester.  It will be a challenge to reprioritise, set limits on development time and communicate clearly with the team what cannot be done.